About
Prof. B Karthick
Associate Professor | Game Design & Immersive Technologies
Prof. Karthick B is an Associate Professor, educator, and researcher with over two decades of industry and academic experience spanning game design, human-computer interaction, and immersive media. His expertise bridges practical game development with cutting-edge academic pedagogy, focusing on how emerging technologies can redefine educational design and user experience.
Throughout his 20-year career in the gaming sector, Prof. Karthick has worked across platforms ranging from early mobile game design to modern Extended Reality (XR) and Brain-Computer Interfaces (BCI). His research centers on Serious Games and game-based learning methodologies, specifically exploring how gamified systems enhance engagement and skill acquisition in UI/UX education and STEM disciplines. His scholarly work—including published research in IEEE Xplore evaluating AI integration in serious STEM games—examines the intersection of interactive technology, adaptive learning, and cognitive assessment.
As an active contributor to India’s evolving AVGC-XR (Animation, Visual Effects, Gaming, Comics, and Extended Reality) ecosystem, Prof. Karthick frequently serves as a conference speaker, resource person, and external juror across premier design institutions. He is passionate about mentoring the next generation of designers and developers, equipping students with the technical mastery, industry standards, and interdisciplinary mindset needed to build meaningful immersive experiences.
Review of AI in Serious Games for Education based on STEM: Science, Technology, Engineering and Mathematics
This research evaluates the integration and pedagogical impact of Artificial Intelligence within serious games designed for STEM education. The paper examines how AI-driven adaptive mechanics, intelligent tutoring systems, and gamified learning environments enhance student engagement, motivation, and complex problem-solving skills across STEM disciplines.
IEEE Xplore / ResearchGate
Pre-processing Techniques for Tamil Online Handwritten Character Recognition
Presented at an IEEE conference, this paper investigates specialized computer vision and image processing workflows tailored for offline and online Tamil handwritten character recognition. It focuses on noise reduction, normalization, binarization, and structural feature extraction methods to significantly boost recognition accuracy in Indian language script analysis.
IEEE Xplore / ResearchGate
Application of Nanotechnology in the Development of Smart Textiles for Allied Industries
This co-authored book chapter explores the synthesis of material science and interactive technologies through nanotechnology. It details how nanoscale materials, nano-encapsulation, and smart functional coatings enable the creation of responsive textiles and wearable technologies for smart environments, healthcare, and performance monitoring.
ResearchGate Book Chapter
Serious Games & Pedagogical AI: Evaluating adaptive artificial intelligence mechanisms, intelligent tutoring systems, and gamification frameworks to enhance student engagement and skill acquisition in STEM education.
Brain-Computer Interfaces (BCI) & XR: Integrating real-time neurofeedback (specifically non-invasive BCI devices) into Virtual Reality and Extended Reality platforms to monitor cognitive load, stress, and focus during training simulations.
UI/UX & Interactive Design Pedagogy: Developing game-based learning models to teach human-computer interaction, user interface design, and modern game development workflows.
Educational AI & Edutainment: Authored IEEE research investigating the pedagogical impact of AI-driven game mechanics in STEM learning environments (IEEE Xplore).
Pattern Recognition & Computer Vision: Developed pre-processing and feature extraction workflows for offline and online Tamil handwritten character recognition using specialized image processing techniques.
Smart Interdisciplinary Applications: Co-authored research on the intersection of nanotechnology, functional coatings, and interactive wearable technology for smart environments.
Research Interests
Serious Games & Adaptive AI: Investigating artificial intelligence mechanisms and gamified frameworks to enhance learning outcomes, engagement, and critical thinking in STEM disciplines.
Brain-Computer Interfaces (BCI) & Neuro-Gaming: Integrating non-invasive BCI devices into Virtual Reality (VR) environments to measure cognitive load, focus, and stress during real-time interactive tasks.
UI/UX Pedagogy & Game Design: Exploring game-based learning methodologies to improve user experience education and teach complex interaction design workflows.
Extended Reality (XR) & AVGC Technologies: Applying Augmented and Virtual Reality frameworks to immersive skill development, simulation-based training, and technical education.
Pattern Recognition & Assistive Tech: Applying computer vision and signal processing techniques to script recognition, language preservation, and smart interactive systems.
Resource Person & Honoree – WECON 2025Recognized as an expert Resource Person at the 10th International Conference (WECON 2025) by the Department of ECE, Chitkara University, for contributions to immersive technologies.
Expert Trainer – Immersive Realisms WorkshopServed as a Resource Person conducting the hands-on "Immersive Realisms" workshop, bridging game design principles with practical virtual and extended reality implementations.
Mentor & Design Champion – Discover Design 2026Honored as a "Champion of Design Education" and workshop mentor for Breadcrumb Jargon during the 5th edition of Discover Design at Christ University.
IEEE Research Author & ScholarSuccessfully published PhD research in IEEE Xplore, advancing academic discourse on AI integration within serious STEM games and adaptive educational environments.

Associate Professor
School of Design and Innovation
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Bengaluru