School of Design and Innovation
B.Des. (Hons.) (User Experience)
Programme Overview
User Experience Design Program encompasses a wide range of solutions designed for the Information Technology sector, including digital media publications, mobile apps, information systems in business contexts, interactive data visualizations, and mixed reality applications. In this program, students are trained in a variety of skill sets and proficiencies by infusing a user-centric approach to software design addressing current market needs and future thought leadership needs.
Digital Interactive Systems
This track provides students with a strong foundation in the principles of UX design. It will also lay the intellectual foundation and give practical tools they need to grow into a designer who can create Digital User Experience for emerging areas.
Semester – 1
- Drawing and Visualization
- Exploration with Materials
- Curated Coursera Course – 1
- Foundation Studio 1
Semester – 2
- Fundamentals of Design
- Digital Tools
- Curated Coursera Course – 2
- Foundation Studio 2
Semester – 3
- Design Methods
- Visual Design for UX
- UX Studio 1 (Information sites)
- Minor – 1
- Minor – 2
- University Elective – 1
Semester – 4
- Cognitive Ergonomics
- Digital Experience Design
- UX Studio 2 (Information systems)
- Minor – 3
- Minor – 4
- University Elective -2
Semester – 5
- Digital Storytelling
- UX Evaluation
- UX Studio 3 (Multimodal Interactions)
- Minor – 5
- Minor – 6
- University Elective – 3
Semester – 6
- UX Evaluation (Quantitative)
- Advanced User Research (UR)
- UX Studio 4 (Domain Focus)
- Minor – 7
- University Elective – 4
Semester – 7
- UXD for XR
- Design Research
- Design Internship / Summer School
- UX Studio 6 (Speculative Design)
- Minor – 8
Semester – 8
- Capstone Coursera
- Capstone Research
- Capstone Project
- Minor 9
Extended Reality (XR)
This track will help students focus on AR, VR and other new paradigms of human interaction with digital systems – Extended Reality. Designers who specialize in XR will understand the unique affordances and constraints of these technologies in order to create effective experiences.
Semester – 1
- Drawing and Visualization
- Exploration with Materials
- Curated Coursera Course – 1
- Foundation Studio 1
Semester – 2
- Fundamentals of Design
- Digital Tools
- Curated Coursera Course – 2
- Foundation Studio 2
Semester – 3
- Design Methods
- Visual Design for UX
- UX Studio 1 (Information sites)
- Minor – 1
- Minor – 2
- University Elective – 1
Semester – 4
- Cognitive Ergonomics
- Digital Experience Design
- UX Studio 2 (Information systems)
- Minor – 3
- Minor – 4
- University Elective -2
Semester – 5
- UXD with New technologies
- XR World – I (Methodologies And Processes)
- UX Studio 3 (Multimodal Interactions)
- Minor – 5
- Minor – 6
- University Elective – 3
Semester – 6
- Interaction Design for Virtual Environments
- XR World – II (Storytelling and World Building)
- UX Studio 4 (Domain specific XR applications)
- Minor – 7
- University Elective – 4
Semester – 7
- Digital Simulation tools and techniques
- Design Research
- Design Internship / Summer School
- UX Studio 6 (Speculative Design)
- Minor – 8
Semester – 8
- Capstone Coursera
- Capstone Research
- Capstone Project
- Minor 9





